Town: Qÿhtewtt Vehckhew Ckez

Qÿhtewtt Vehckhew Ckez

Qÿhtewtt Vehckhew Ckez
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceGÿtgesheyd Kingdom
Sub ProvenceDellwyn Dutchy
RegionHǔ áē Steppe
Founded1231
Community LeaderJarl Mä̋mp̪f̄ Hä̂f̄ 'Jojo Cherly' Cú̄̄ Ca̋chīy Sé̄s Volzqev
Area4 km2 (1 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation5052 m (16574 ft)
Average Yearly Precipitation168 cm/y (66 in/y)
Population1024
Population Density256 people per km2 (1024 people per mi2)
Town AuraEnchantment
Naming
Native nameQÿhtewtt Vehckhew Ckez
Pronunciation/qɪ̘tˈʤuːtt/ /vɪ̘kˈhuː/
Direct Translation[usual] [stitch]
Translation[Not Yet Translated]

Qÿhtewtt Vehckhew Ckez (/qɪ̘tˈʤuːtt/ /vɪ̘kˈhuː/ [usual] [stitch]) is a subtropical Town located in Dellwyn Dutchy, Gÿtgesheyd Kingdom, within the United Kingdom of Undermountain.

The name Qÿhtewtt Vehckhew Ckez is derived from the Dwarven language, as Qÿhtewtt Vehckhew Ckez was founded by Gaw̄ Sé̄ 'Maeve Nicole' Sérm Yoīb̪f̄̄ Joīs Zÿhbafral, who was culturaly Dwarvern.

Climate

Qÿhtewtt Vehckhew Ckez has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 21°C (69°F). Qÿhtewtt Vehckhew Ckez receives an average of 168 cm/y (66 in/y) of precipitation, most of which comes in the form of rain during the fall. Qÿhtewtt Vehckhew Ckez covers an area of nearly 4 km2 (1 mi2), and an average elevation of 5052 m (16574 ft) above sea level.

Overview

Qÿhtewtt Vehckhew Ckez was founded durring the early 13th century in fall of the year 1231, by Gaw̄ Sé̄ 'Maeve Nicole' Sérm Yoīb̪f̄̄ Joīs Zÿhbafral. The establishment of Qÿhtewtt Vehckhew Ckez was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Gaw̄ Sé̄ 'Maeve Nicole' Sérm Yoīb̪f̄̄ Joīs Zÿhbafral struck deals with nearby nations and communities to establish Qÿhtewtt Vehckhew Ckez as a prison colony.

Qÿhtewtt Vehckhew Ckez was built using the conventions of Dwarvern durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Qÿhtewtt Vehckhew Ckez is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Qÿhtewtt Vehckhew Ckez is buildings are arranged arround a network of crampt cobblestone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. The somewhat suffishent has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Qÿhtewtt Vehckhew Ckez gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. Beneath this surface, the people of Qÿhtewtt Vehckhew Ckez can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Qÿhtewtt Vehckhew Ckez places a lot of value on education and being a learned individual.

Civic Infrastructure

Qÿhtewtt Vehckhew Ckez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qÿhtewtt Vehckhew Ckez.

Qÿhtewtt Vehckhew Ckez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qÿhtewtt Vehckhew Ckez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtewtt Vehckhew Ckez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qÿhtewtt Vehckhew Ckez's public wards, blessings, and other arcane systems.

Qÿhtewtt Vehckhew Ckez possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Qÿhtewtt Vehckhew Ckez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Qÿhtewtt Vehckhew Ckez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Qÿhtewtt Vehckhew Ckez's garrison was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

Due to the actions of local Kami, autumn is long in Qÿhtewtt Vehckhew Ckez.

The Leshy, Lichen near Qÿhtewtt Vehckhew Ckez are known to be quite timid.

Qÿhtewtt Vehckhew Ckez's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves square dance to channel Wild Magic energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4177 m2
    • Cattle and Similar Creatures: 256
    • Poultry: 3072
    • Swine: 204
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 102

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1

Service workers

  • Bakers: 6
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 5
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

304 of Qÿhtewtt Vehckhew Ckez's population work within a Foundational Occupation.

639 of Qÿhtewtt Vehckhew Ckez's population do not work in a formal occupation, but do contribute to the local economy. 81 (8%) are noncontributers.

Points of Interest

Due to a magical anomaly, Qÿhtewtt Vehckhew Ckez is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami ended a famine plaguing Qÿhtewtt Vehckhew Ckez. One of Qÿhtewtt Vehckhew Ckez's local festivals commemorates this miracle.

History